![]() Bug fix: material parameters (options) were not being copied when material is duplicated.Bug fix: Ghost materials leading to app crash in scenario of using File->Merge->Cancel.An exporter will make a proper GTA material conversion from both styles of material setup in ZModeler, so you can export your old. GTARage "licenseplate" material is configured to use font texture on DETAIL2 texture slot instead of being a transition texture on DETAIL texture slot. ![]() DX9 Luminance textures (L-8) are now loaded as Alpha-only textures (A-8) instead of Red-color-only (R-8) to look better on materials.Setting Layout = 1 will enable new layout with preview sample on the right side and setting Layout = 2 will enable new layout with sample on the left side. If your screen resolution is small or you prefer old browser layout, set "Layout" option to 0 in Settings->Profile->Editor on "Preferences->Textures Browser" branch. New textures browser layout with big texture preview area (on the left or on the right side)."Remove duplicates" button in textures browser.Textures can be renamed in textures browser.You can use this drag & drop technique to get rid of duplicate textures. When multiple textures "A,B,C,D" are dropped onto texture "E", all these textures "A,B,C,D" are removed from textures browser and their usage in all materials is replaced with texture "E". When only one texture "A" is dropped over texture "B", the dropped texture "A" will replace texture "B" in materials and texture "B" is removed from textures browser. Textures drag & drop (one or multiple textures) can be used to get rid of some textures and assign one texture instead of another on all affected materials.z3d file is optional (Settings->General->Files->Z3d->Viewports layout. "truckpaint" material environment level is defaulted to 25% (Output level 64) and is not adjustable in material file. Bug fix: Intel(r) Graphics on-CPU video hardware issue: texture size provided by DX11 driver for DXT textures is incorrect, caused ZModeler to crash on save of.Bug fix: GTA export - embedding BC7 textures.See Profile -> Editor -> Preferences -> Filters -> SCSPrism3D -> IgnoreUserOptionsList ETS2 materials parameters read from user-defined options have an opt-out list to exclude some options.Any material parameter specified on user-defined options of material will suppress evaluated data, so you have an explicit control on what is written in a. ETS2 materials - storing unsupported parameters on user-defined options.Bug fix: on-screen texture draw: support for opaque and transparent texture render (UV Mapper transparent/opaque texture issue).Bug fix: tangents computation on polygons (it was available on triangles and quads only).Bug fix: colorized bone weight draw: respect multiple weights of the same bone.Bug fix: screen resolution with 16K and above are limited to 16K only to create rendering device properly.Bug fix: refined path/name for autosave scenarios on scene that was never saved yet. ![]() Bug fix: rotation of compound object caused incorrect rotation of geometry on other states.The exporter will pick up a geometry object from scene matching the exported file name if no dummy +. mesh object to be in a child of a dummy to export "geometry only" file. GTARage filter: animals YFT files import/export support with build-in rag-doll collision.In case you might get problems with this release, you can still use ZModeler 3.2.1 (or if you still run Windows 7 on your computer, this is the only option).Ħ4-bit version: Download ZModeler 3.2.1 (20.26Mb)ģ2-bit version: Download ZModeler 3.2.1 (15.54Mb) Version 3.2.1 is still available for download via direct links below. You can copy your ZModeler_profile.xml file from an old installation to retain your preferences and settings.Ħ4-bit version: Download ZModeler 3.3.0 (~20Mb)ģ2-bit version: Download ZModeler 3.3.0 (~16Mb) z3d files - you can open old files in ZModeler 3.3.0, but you can't open newly saved files (saved in 3.3.0) in any older version of ZModeler.Īs this have been causing problems for some users already, I state this here explicitly:ĭo not unpack ZModeler 3.3.0 files into the folder of your current ZModeler version!Ĭreate a new empty folder for ZModeler 3.3.0 (perfectly not on a system drive) and unpack files into empty folder. Also, mind the minimum OS requirement for ZModeler 3.3.0 is Windows 8.1. No more updates will be made for ZModeler 3.2.1 on DirectX9 engine. ![]() You can download and install this version into a different folder manually. Since this version is incompatible with previous builds, it is unavailable via automatic updates. ZModeler 3 engine have been upgraded to DirectX 11.
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